Flynn Underboss
Age : 36 Posts : 112 Credits : 13075
| Subject: Flynn Wed Apr 17, 2013 12:10 am | |
| All About YouBasics! Name: Flynn Age: 5,000 Birthdate: Dec 21 Gender: Male Sexuality: Pansexual Race: Daoine Rank: Under-Boss Location: Sugure no Shima Appearance: Height: 6'4 Weight: 195lbs Skin Color: White Eye Color: Green Hair Color/Length: Silver-White, Shoulder length Special Characteristics: - Psychic Shield:
The power to be immune or highly resistant to all psychic penetration. A psychic equivalent to Invulnerability.
Capabilities The user can erect, expand, or deactivate a psychic shield, which will protect against any or all mental intrusion. This includes defense against psychic or empathic powers, hypnosis, as well as illusions and deception. Mind readers only “hear” static, while mind controllers are incapable of manipulating those shielded. Applications See through mental illusions and deception. Resistance to mental intrusion. Protect others similarly.
Techniques "Anamnesis": to resist or withstand memory manipulation "Compulsion Immunity": to withstand abilities that compel the user to perform an action "Empathic Shield": to resist or withstand emotion manipulation "Psionic Shield": to protect oneself or others from psychic penetration "Seduction Immunity": to withstand seductive love, lust and sex-based abilities
- Enhanced Archery:
The ability to possess great skill in the use of bow and arrow. Variation of Weapon Proficiency.
Capabilities This is the ability to use a bow effectively by propelling arrows at superhuman levels against their intended target.
- Enhanced Marksmenship:
The ability to achieve complete and utter accuracy on distant targets. Sub-power of Enhanced Combat.
Capabilities The activity in the user’s brain center for aim, accuracy and precision is drastically improved. The user's needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. Can even allow one to judge extremely long and great distances amazingly accurately, so one can gauge the strength needed to launch a projectile, in order to hit a target accurately.
Can also be resistant to perception-distorting abilities such as Illumination Emission. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation to not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. Can also drop objects on targets precisely.
The user's of this ability are also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this.
It is even possible for someone to make a weapon out of almost anything in their environment by simply throwing it, such as rocks and pebbles, pens, paper, playing cards, toothpicks, tools, food, broken glass, bottle caps, and even in the most desperate cases, one can turn their own teeth or even feces into a weapon.
In the most extreme cases one can take items like these and do inhumanly possible things. Examples including spitting their own tooth into someones skull, throwing a playing card or piece of paper through the jugular, throw a tooth pick one hundred feet and through a window to kill.
This is one of the few rare exceptions that can be acquired through intense training, as opposed to being born or acquired artificially. Snipers, marksmen and soldiers now are trained to hit their targets with incredible precision, gaining these abilities through training. Even in fiction several of the users below (especially Bullseye and Green Arrow) were not born to hit any and every target, but gaining that trait by practicing with the weapons they use.
Applications Targeting Homing Effect
Associations Enhanced Archery Enhanced Combat Projectile Enhancement
- Echolocation:
The ability to determine the location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sounds.
Capabilities Users emit calls out to the environment and listen to the echoes of those calls that return from various objects near them, and use these echoes to locate and identify the objects. Alternately, they can use ambient sounds do the same. Since this ability isn't based on sight/light, Invisibility is useless against it, as are most forms of Camouflage.
Applications Blindsight Enhanced Hearing
Limitations When used in conjunction with normal sight; the amount of information processes is highly reduced; allowing for only a general idea of what/where items are. In order to use the ability to it's fullest ability, the user must be blinded in some way: closing of the eyes, blindfolding, etc. - Rune Master:
Name: Rune Master Type: Trained Description:One of Flynn's earliest mentors was a master of rune inscription; and passed the skill to him. This allows Flynn to customize and augment his primary weaponry with extra abilities and powers. The runes are powered via Flynn's own life energy; and are not effected by magical dampening or cancelization.
- Nobility:
Name: Nobility Type: Personal Description: While not born to the highest levels of nobility; Flynn is still of pure-noble blood; and as such hold a very high ranking among his people. Leadership, extremely high intelligence, and enhanced abilities are common within the Nobility Castes.
- Alpha Physiology:
The ability to be vastly superior to one's kind, and evolve further through experience. A combination of Supernatural Condition and Self Transcendence.
Capabilities The user is vastly superior to any member of his/her species (natural or supernatural), and evolves further to overcome any trial he/she may encounter, learning quickly and effortlessly what takes ages of hard work to others, and growing substantially stronger/better with each challenge. Members of the opposite sex are strongly attracted to the user, both naturally and supernaturally, as he/she basically personifies the pinnacle of their species. Additionally, the user radiates a strong aura of persuasiveness, probably a side-effect of his/her overall superiority and amazing prowess.
- Enhanced Combat:
The ability to possess superhuman levels of hand-to-hand fighting skills and excel in various forms of combat. Sub-power of Enhanced Condition.
Capabilities The user is able to become unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling. They can also become superhumanly skilled in their use of weaponry.
Applications Accelerated Development Combination Attacks Critical Impact Enhanced Marksmanship Multi-Hit Strike Razor Wind Become skilled in multiple forms of hand-to-hand combat. Proficiently learn multiple fighting styles. Adapt to different methods of fighting with little to no preparation or time.
- Enhanced Condition:
The power to remain in the peak physical and/or mental condition of user's species with little or no maintaining.
Capabilities The user is at the peak physical and/or mental condition of their particular species can achieve without any super-/unnatural methods. This usually entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species without being obviously supernatural.
Applications Enhanced Agility Enhanced Athleticism Enhanced Balance Enhanced Climbing Enhanced Combat Enhanced Dexterity Enhanced Durability Enhanced Endurance Enhanced Flexibility Enhanced Jump Enhanced Immunity Enhanced Intelligence Enhanced Lung Capacity Enhanced Marksmanship Enhanced Memory Enhanced Reflexes Enhanced Regeneration Enhanced Senses Enhanced Speed Enhanced Stamina Enhanced Strength Enhanced Wisdom
- Dermal Armor:
The power to have innate armor for protection.
Capabilities The users has or can generate an innate armor as a part of their body, which is resistant to attacks, harm or pain and temperature extremes. The armor varies from obvious, physical defenses, such as scales, thick skin/fur, natural shield, armor or shell, in-organic skin, etc, to bone-nodules below skin, particularly wide/sturdy rib-cake, blubber, or simply dense muscle.
Applications Bulletproof Durability Deflection Natural Weaponry Pain Suppression Thermal Resistance Cold-proof Skin Fireproof Skin
- Shapeshifting:
The power to transform and reshape form of one's body. Capabilities The user can shapeshift their form, transforming and reshaping down to the genetic and cellular structure. They can impersonate others or enhance one's body to combat, either by turning into animal, monsters or make the body stronger. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives. Variations Animal Morphing: Transform into animals. Beast Morphing: Transform into beasts. Body Manipulation: Manipulate any aspect of ones body. Natural Weaponry: Form ones body into weapons. Doppelgänger Morphing: Take the appearance of other beings. Malleable Anatomy: Rearrange the physiological features of oneself. Partial Transformation: Transform parts of one's body independently of the rest.. Size Manipulation: Change the size of oneself. *** - Quote :
- Users may require visual or genetic source material for a copy to be made.
May retain characteristics of their original form in their new shape (i.e., color scheme, birthmarks, scars, etc.). All Daoine are born with two form; Hybrid and Animal. To gain a third form; the user must have access to visual or genetic information of the new form. In the case of a humanoid form, you need only time and energy to create the new form. Cannot obtain 3rd form is younger then 2000 years old; nor can you gain the form of another Daoine subspecies. (You must use the actual animal for the base, not another Daoine.)
- Omnilingualsim:
The power to instantly speak and understand any language fluently.
Capabilities User can speak, write, understand and communicate in any language including computer codes, languages that has never been heard before, sign language (even lip-reading), illegible words, and backwards speech and writing with little or no training. User may even communicate with animals or read body language. This ability works by either or both of two faculties:
Projective Omnilingualism- the translation of one's native tongue or telepathic/subliminal broadcast of one's communication intentions to the minds of others, so that one can speak one's own language and be understood by people who normally wouldn't understand the speaker. The user of this ability may not be able to understand others, but only cause them to understand him.
Receptive Omnilingualism- the translation of any written language into the user's own native tongue, or through subliminal intuition of what by physical communication means. This ability may even employ telepathic faculty, where the psychic energy is read (by hearing or sight) to understand what the message is meant to convey.
Usually this ability is reciprocal, so that the user and the subjects can understand and communicate with one another efficiently.
Variations Electronic Communication (Technoligualism) Ability to communicate with electronic, digital, and radio waves. Extraterrestrial Communication (Xenolingualism) Ability to decode any communications with aliens, i.e. an Earthling being to understand Martian (Mars) language. Faunal Communication (Zoolingualism) Ability to decipher any animal communication and perform any fluently. The user can understand and speak with animals. Animals still have wills of their own, so this power shouldn’t be confused with Faunal Manipulation. Plant Communication (Annuallingualism/Botanilingualism) Ability to communicate with flowers, trees, fruits, vegetables, pollens and other botanical life. The user can communicate either telepathically, by speaking verbally, or by touching it physically. Technopathy (Cyberlingualism) Ability to communicate with machinery, computers and other electronics. The user can hack into cyber systems, restore information and break computer codes. Not to be confused with Technology Manipulation nor Cyber Communication which is using technology to communicate.
Universe Differences May know speech/language before recognition of obtained language. May need to carry out a related task before obtaining knowledge of a language. Starfire of Teen Titans had to kiss somebody to learn their native tongue. May need to know the basics of grammar and semantics to fully utilize the learned language.
Limitations Must be explosed to the language via audio, visual or telepathic means.
- Temporal Lock:
The power to be immune to temporal-based powers. Sub-power of Chronolock and Temporal Lock, variation of Power Immunity. Not to be confused with Temporal Protection
Capabilities The user is immune to temporal based powers. They cannot be frozen in time or slowed, they are also immune to Temporal Slicing. Cannot be effected my history manipulation.
Applications Power Immunity only to temporal powers. General Description: Although seeming quiet youthful in appearance; Flynn is actually rather ancient compared to most. He is solidly middle-aged for his species; a respectable 5000 years of life behind him, with about that much left to go without some sort of external factors offing him early. Thin in build, he tends to project an air of confidence and wisdom; his eyes speak of long eons spent on this earth and all the horrors and wonders seen. An air of loneliness surrounds him, a sadness of one who has had everything and lost it all; in the depths of his gaze exists the knowledge of the end of the world. He has seen is; and survived it; more then once; giving him a rather... realist view of the world. He sees the gray areas between everything; the colors of life, the white of rebirth and renewal, the blacks of death and decay; all melt into a flat gray of everyday life in his eyes. Neither optimistic nor pessimistic; he is what he is and nothing more. Never far from his bow; he is rarely if ever unarmed; although in a sense he is never vulnerable, as his hands alone are deadly weapons thanks to his natural claws. As with most of the highest nobility of his people; Flynn has three “natural” forms; Hybrid, Humanoid, and animal. Hybrid is the most natural of the three; the one he was born into and which he is apt to spend the majority of his time. In this form he resembles very closely a large anthropomorphic feline of undetermined species; an almost mix of tiger, cougar, and a small amount of lion; however the rounded lines of his muzzle and eyes speak of nothing more so then canine, likely of the wolf-dog variety. This is due to his “mixed” blood; his mother's line was purely feline, while his father's was a mixed bag of the Noble lines. His fur is thick, extremely soft, and very clean at all times; lines of faint cinnamon stripes attesting to his strongest feline trait: Tiger. Humanoid is just that; human, with a few quirks. Feline ears sit upon his head, as well as larger hands and clawed digits; with a solid white, feline tail usually swishing behind him. Animal is as it seems; the form of an animal in the classical sense. As such; he his an enormous cinnamon and white colored tiger beast; stripes glowing faintly in low light and eyes as green as emerald. His paws are larger then dinner plates, and he is easily 12 feet from nose to the base of his tail, the appendage adding another 10 feet to his overall length; and a shoulder height of 6 feet. A beast of a beast, by any standards. In this form he is unable to speak clearly; relying on facial expressions, body language, and a myriad of animistic vocalizations for communication. About You: History: Mysteries surround Flynn like a blanket; with his people long forgotten, there was no one left to sing the songs and tell the tales of the race. Long forgotten, influence died away, even the descendants of the people had forgotten. Not him; the old soldier would always remember where he came from, and what was lost. A legacy of pride, strife, struggle, love, loss, people, place; everything, forgotten by the world but alive in his mind. His race: unknown. Unknown now, in the future of humanity, the angelic, the demonic, and everything in between. His future lies in the past; with his people long lost; or so it was, until recently. Before: he was a solider without a cause; no wars to fight, no people to protect, nothing but his own life and a life he wished to discard; honorably, not through the coward's means. He would fall in battle, or fall from old age; those where his choices. Wonder the world; explore the far lands and learn of the peoples; his only pass times. This was his world for well over 2 millennium, until a random happenstance caused a ripple in his empty world. A meeting; a new friend. Someone unafraid of who and what he was, what he could do. Someone not drawn to his power but to his being; someone he could call a friend. The first since the fall of his people; the loss of his brothers and friends and people and world. A youngling, compared to him; but one with a wisdom similar to his own. A vampire, of all creatures. Demitria. Demi. His first friend in ages; and so much more. Things to speak of only behind closed doors; a slightly prudish streak with words; but not action. Affection was not something he was above; and he would share it in droves with the person that; in his mind; had saved him from ages more of loneliness and pain. In the now; the present long scorned; he is happy. That's enough for now.
Last edited by Flynn on Sat May 25, 2013 8:44 pm; edited 3 times in total | |
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