The Strength Table
To eliminate disputes over who is stronger, a Strength Table has been implemented. Each Race, except Demons, will have a default strength of 0. This strength can be increased upon with Special Characteristics, Items, or Abilities that increase strength. For every Special Characteristic or Item that a character has that boosts the character's strength, they may add a permanent +1 to their default strength. In a Role Play, if a character has an Ability that boosts strength, they may add a +1 to their default strength each post this Ability is used (This of course resets once the Role Play it is used in ends.)
The maximum strength that a character can have is +25, which is Demonic Strength, only achievable by full-blooded Demons. A line starting with the weakest Race at default strength and ending with the strongest would begin with Human and end with Demon. A full-blooded Demon begins with Demonic Strength, but cannot boost their strength any further without risking extreme muscle strain and eventually death. Demons cross-bred with another Race can only reach between +21 and +24. Non-Demonic beings are able to achieve +20. Cross-bred species, because of the mixture of blood, are all automatically +5 default strength. Cross-breeding the same species, (Human and Magical Being for example) does not produce +5 Strength.
Strength incorporates into both the Physical and Magical categories:
Physical: The attack power of punches and kicks
Magical: The attack power of magic spells
Description of Strength
Strength Definition is broken down into 7 categories.
Weak: cannot lift own body weight
Normal: able to lift own body weight
Peak human: able to lift twice own body weight
Superhuman: 800 lbs-25 ton range
Superhuman: 25-75 ton range
Superhuman: 75-100 ton range
Incalculable: in excess of 100 tons
0: This is an ordinary Human's strength. There is nothing special here. An ordinary, average person. Weak.
+1: The equivalent of an average person who lifts weights at home daily. Normal.
+2: The equivalent of a semi-athletic person who lifts weights and jogs daily. Normal.
+3: An athletic person who is all about fitness and weight training. Normal
+4: A competition level person, usually into Olympics. Normal.
+5: The equivalent of a peak condition athlete. Peak Human.
+6: The equivalent of a competition level individual, usually into Boxing or MMA. Peak Human.
+7: A body builder. Peak Human.
+8: A competition level body builder, usually involved in Mr Universe events. Peak Human.
+9: A competition level power lifter that performs in strong man events. Peak Human.
+10: Legendary. Their feats of strength are the stuff of stories. Peak Human.
(1 - 10: These levels of strength are usually reserved for weaker, more agile races such as Humans, Angels and Magical Beings. Physical attacks at these levels are light to moderate, causing little to small property and environmental damage.)
+11: Superhuman 800 lbs-25 ton range. A Peak Human. (Think Captain America, Conan)
+12: Superhuman 850 lbs-25 ton range. An entry level Super Hero.
+13: Superhuman 900 lbs-25 ton range. An experienced Super Hero, usually reserved for fully matured Werewolves.
+14: Superhuman: 25-75 ton range. A seasoned Super Hero, usually reserved for Devils.
+15: Superhuman: 30-75 ton range. Your Basic Super Villain.
(11-15: Reserved for the middle races, such as Werewolves and Ghouls. Physical attacks at these levels are noteworthy to monumental, causing substantial property and environmental damage.)
+16: Superhuman: 50-75 ton range. A Deity, or Freshly turned Vampire, for example.
+17: Superhuman: 75-100 ton range. Seasoned Deities and Vampires.
+18: Superhuman: 80-100 ton range. Veteran Ghosts.
+19: Superhuman: 90-100 ton range. Master Vampires, and fully matured Phoenixes.
+20: Incalculable: In excess of 100 tons. Colossal strength, the strongest one can achieve without being of Demon blood.
(16 - 20: Reserved for higher races, such as Ghosts, Vampires, and Deities. Physical attacks do serious to colossal damage. The force of blows landing are enough to wipe out houses and cause buildings to fall, and blow holes into the Earth.)
+21: Incalculable: In excess of 200 tons. Starter Demons.
+22: Incalculable: In excess of 300 tons. Junior Level Demons.
+23: Incalculable: In excess of 400 tons. Seasoned Demons.
+24: Incalculable: In excess of 500 tons. Veteran Demons.
+25: Demonic Strength. Master Demons. As strong as one can get.
(21-25: Reserved for Demons, but some exceptions can be made (Saiyans for example). These levels of strength are nothing short of God-like. Use your imagination. Physical attacks at these levels are catastrophic. Entire neighborhoods can be wiped out with just one punch; the damage behind attacks are enough to cause natural disasters and irreparable damage to the planet.)
Special Note: All strength-related capabilities and maneuvers must be spoilered or else they will be ignored!
Please ensure that you keep track of yours and your opponents strength, failure to do so is no one's fault but your own!
In the case of characters that have summons, the summon can only be as strong as the person summoning it! (except in the case of summoning an actual person)