Wonderweiss Citizen
Posts : 18 Credits : 12700
| Subject: Wonderweiss Margera Thu May 08, 2014 7:10 pm | |
| All About YouBasics! Name: Wonderweiss Margera Age: ? Birthdate: July 6th Gender: Male Sexuality: ? Race: Arrancar Rank: Citizen Location: Velo City Appearance: Height: 5'1 Weight: 92lbs Skin Color: White Eye Color: Purple Hair Color/Length: Blonde. Shoulder length Special Characteristics: - Shinigami Physiology:
The power to use the abilities of a shinigami. Variation of Grim Reaper Physiology. Also Called Death God Physiology Soul Reaper Physiology Capabilities User with this ability either is or can transform into shinigami, a "death spirit" of Japanese folklore who are responsible for seeing that a person dies at their appointed time and then guiding their spirit to be judged in the afterlife. Shinigami are sometimes depicted as goblins or skeletal creatures who cause death and accidents, but more recent depictions of shinigami tend to be similar to western vampires, with them being portrayed as immortal, attractive people who wield a variety of unique powers. They will usually either cause death to sustain themselves, peacefully escort souls to the afterlife, slay demons and poltergeists who cause unnatural deaths, or be the result of unnatural deaths themselves. Or various combinations of the above. The main differences between a Grim Reaper and shinigami are firstly that Grim Reaper is either a single individual or at least one of small group, while shinigami are generally both numerous and form a highly stratified and bureaucratic society of psychopomps and divine judges. The second difference is that shinigami as a whole tend to be weaker than a Grim Reaper: while some may reach impressive levels of power, average individuals are far below them. Applications - Decelerated Aging:
The power to age at a slower-than-normal rate. Opposite of Accelerated Aging
Also Called Decelerated Aging Process Longevity Slowed Aging Delayed Aging
Capabilities The user either ages slower than normal for their species or is of the species that have extended life-span.
Associations Age Manipulation Regenerative Healing Factor Semi-Immortality/Immortality
Limitations May still be susceptible to Age Manipulation. Semi-Immortality - Enhanced Combat:
The power not to age. Sub-power of Immortality.
Capabilities Users of this ability never age, and as a result, they stay young forever or at least never suffer the ravages of aging. Because of this, the user will always be at their physical prime. The user will also be immune to aging abilities, such as Age Acceleration or Reversal.
Associations Decelerated Aging Regenerative Healing Factor
Limitations User is still vulnerable to everything else that would affect other beings, from disease to mortal wounds. Some users will stop aging only after they reach a certain point.
- Enhanced Combat:
The ability to possess superhuman levels of hand-to-hand fighting skills and excel in various forms of combat. Sub-power of Enhanced Condition.
Also Called Advanced Combat Advanced Fighting Combat Proficiency Combat Prowess Enhanced Combat Skills Enhanced Fighting Skills Superior Fighting Abilities
Capabilities The user is able to become unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling. They can also become superhumanly skilled in their use of weaponry.
Applications Combination Attacks Critical Impact Enhanced Marksmanship Enhanced Mauling Enhanced Strike Weapon Proficiency Become skilled in multiple forms of hand-to-hand combat. Proficiently learn multiple fighting styles. Adapt to different methods of fighting with little to no preparation or time.
Techniques Heavy Strike Multi-Hit Strike Multi Strike Speed Strike
Variations Elemental Combat Enhanced Condition Intuitive Aptitude Killing Intuition Speed Combat Supernatural Combat
- Enhanced Condition:
The power to remain in the peak physical and/or mental condition of user's species with little or no maintaining.
Also Called Peak Condition Physical Prime Prime Condition
Capabilities The user is at the peak physical and/or mental condition of their particular species in that verse can achieve without any super-/unnatural methods. This usually entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species without being obviously supernatural.
Applications Enhanced Agility Enhanced Athleticism Enhanced Balance Enhanced Combat Enhanced Dexterity Enhanced Durability Enhanced Endurance Enhanced Flexibility Enhanced Jump Enhanced Marksmanship Enhanced Reflexes Enhanced Senses Enhanced Speed Enhanced Stamina Enhanced Strength Regenerative Healing Factor
Levels Supernatural Condition - The user is supernaturally more powerful than other members of their species.
- Enhanced Speed:
The power to travel at extraordinary physical speed.
Capabilities Users can move much faster than the average member of the user's species, some at or above supersonic speed or even faster, possibly reaching or even exceeding light speed. This power is not without any ill effects however, as it can strain the body, but some users may be resistant or even immune to the effects of high speed travel including friction and inertia.
Applications Enhanced Durability Enhanced Stamina Enhanced Reflexes
Techniques Flash Step Intangibility Speed Combat Speed Strike
Levels Supernatural Speed
Associations Enhanced Agility Enhanced Balance Enhanced Condition Enhanced Dexterity Enhanced Endurance Enhanced Reflexes
- Enhanced Strength:
The power to exert great strength from their muscles. Sub-power of Enhanced Condition.
Capabilities Users have incredible ability to defy weight limitations of the member of their race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Users can crush, lift, throw, or catch items of great weight.
Applications User can lift objects that are heavy for normal humans. Constriction and Crushing due to the extreme strength of the user. Earthquakes through stomping on the ground. Enhanced Combat since attacks are more effective. Enhanced Jump Shockwaves through clapping of the hands.
Techniques Heavy Strike Impale Pulverization
Levels Supernatural: Gain supernatural strength that come in three levels. Type II: Being able to lift heavier structures from battleships to massive aircrafts. Type III: Ex: Being able to lift skyscraper size structures and being capable of moving mountainous figures at top strength. (Resurrección Form)
Associations Usually accompanied with Enhanced Durability, since user's muscle's would have to be very durable to lift such weight.
Limitations May damage environment/other people without meaning or noticing.
- Enhanced Swordsmanship:
The ability to be highly proficient in the way of the sword. Variation of Enhanced Combat and sub-power of Weapon Proficiency.
Also Called Enhanced Swordplay Master Swordsmanship/Swordplay Supreme Swordsmanship/Swordplay The Way of The Sword
Capabilities Users are able to demonstrate a natural aptitude for the ways of the sword. The user is able to wield a sword with great proficiency in speed, power, and skill, allowing them to perform feats such as stopping and deflecting bullets, decimate large objects or areas, cutting through hard materials such as steel, and even hold back their strength to deal damage to their foes without killing them.
The user is also able to operate with little or no effort, deliver skillful strikes to weak points with great precision. This ability also allows the users to become naturally skilled with multiple swords or any bladed weapon regardless of shape or size to suit their needs in combat.
Applications Great skill and proficiency in wielding a blade or blades. Cut with great precision, speed, and strength. Incredibly fast weapon control. Cut only and exactly what the user wants. Counter an enemy's attacks and use their own strength against them. Cutting with swords. Deflection Dual Wielding and/or Multi-Weapon Wielding Impale with a sword. Pulverization with a sword. Razor Wind cutting and slicing using the air. Slash Projection
Associations Adoptive Muscle Memory Empathic Weaponry Enhanced Combat Enhanced Shieldmanship Intuitive Aptitude Sentient Weaponry Soul-Bound Weaponry Sword Manipulation Weapon Manipulation Weapon Creation Weapon Manipulation Weapon Proficiency Touch
If users posses energy capabilities, they may be able to perform: Energy Blades Spatial Slicing Sword Beam Emission Weapon Energizing
General Description: Wonderweiss has a thin and somewhat childlike body. He has light blond hair, parted to one side, with the tips fanning out from his face. The remains of his Hollow mask consist of a three-point tiara on the top of his head. He only has two teeth visible when smiling, freckles and bright purple eyes. He wears the Arrancar jacket with a hole in the middle of his chest, revealing his Hollow hole and the tip of a mark on his chest. The outfit also has large arm cuffs on the sleeves. As a Hollow, he was roughly humanoid in both size and shape. Even though his body was wrapped in bandages during his birth, several protrusions could be seen throughout his body. About You: History: - Series Canon:
Arrancar arc
Wonderweiss was first seen at his transformation into an Arrancar by Sōsuke Aizen. His original form is seen wrapped in what appears to be bandages while a barrier surrounds his body. Numerous Espada were present at his "birth", including Coyote Starrk, Tier Harribel, Ulquiorra Cifer, Nnoitra Gilga, Luppi Antenor (still instated as an Espada at the time), Grimmjow Jaegerjaquez, Aaroniero Arruruerie, and Yammy Llargo.
Wonderweiss was among the Arrancar present during the third invasion of Karakura Town. He is yelled at by a bored Yammy for playing with a dragonfly instead of paying attention to the battle. This was until Kisuke Urahara intervened in Luppi's fight, as Wonderweiss tries to grab Urahara's hat from behind. Urahara senses his presence and counterattacks, but Wonderweiss dodges the attack and fires a Bala. Urahara dodges the attack and confronts Wonderweiss asking him what was the technique he just used as he had never seen it before. Urahara is then attacked from behind by Yammy, who explains that it was a Bala blast as he fires a multitude at the fallen body of Urahara. Wonderweiss once again loses interest and just sits there. He is shortly pulled back to Hueco Mundo via Negación once Ulquiorra Cifer completes his mission.
Ulquiorra brings the Human Orihime Inoue to Hueco Mundo, and she is greeted by Aizen, who has her restore Grimmjow Jaegerjaquez's arm as a demonstration of her power. Wonderweiss serves as a witness to this and Grimmjow subsequently impaling Luppi with his restored arm (and power), simultaneously killing him and regaining his former rank.
Hueco Mundo arc
When Ichigo Kurosaki, Uryū Ishida, Yasutora Sado, Lieutenant Renji Abarai, and Rukia Kuchiki invade Hueco Mundo, Wonderweiss is with Kaname Tōsen, who is monitoring the intruders' activities. When Gin Ichimaru walks in, Wonderweiss stops him, due to feeling uneasy about him.
Fake Karakura Town arc
Wonderweiss arrives in the Fake Karakura Town through an extremely large Garganta, interrupting the battle between the Primera Espada Coyote Starrk and Captains Shunsui Kyōraku and Jūshirō Ukitake, which surprises Starrk. Wonderweiss is accompanied by Hooleer, a Hollow so massive that it literally has Gillian masks for nails. Captain Sajin Komamura realizes that it is the same creature seen looming over the numerous Gillian who created the Negación that transported Aizen, Gin, and Kaname from Soul Society to Hueco Mundo when they were revealed as traitors.
Immediately after arriving, Wonderweiss suddenly appears behind Jūshirō and impales him with his own hand, injuring the captain and causing him to fall towards the buildings below. Shunsui attempts to attack Wonderweiss, but is hit in the back by an opportunistic Cero from Starrk sending him towards the ground with Jūshirō. Starrk comments that the arrival of Wonderweiss means that Aizen has grown tired of the battle. Wonderweiss then lets out a battlecry which causes a shockwave to break Captain Tōshirō Hitsugaya's ice obelisk, freeing Harribel. The cry also seems to "blow" away the smoke left after Captain Suì-Fēng's Bankai attack on Baraggan Louisenbairn, revealing that the attack had no effect on him. Wonderweiss continued to scream and Hooleer vomited many Gillian-class Menos from its mouth. When the Visored Mashiro Kuna attacks his companion killing the creature, Wonderweiss simply stares at her. Shocked at seeing his companion die, Wonderweiss then charges his Cero from his mouth, but before he can fire it, Mashiro kicks him in the face. He is later seen lying on the ground with Mashiro shouting "Yay! Victory!"
Wonderweiss proves not easily defeated and attempts to attack Mashiro from the ground, but his attack is blocked and he is kicked away. He launches himself directly at her, but she grabs him by the face and slams his head into the ground. Wonderweiss gets up and lets out a battlecry as he grabs Mashiro by her scarf and uses it to throw her blocks away crashing into various buildings. They both launch at each other with Mashiro firing off her Mashiro Super Cero, which Wonderweiss successfully counters with his battlecry. Mashiro immediately attacks him, punching him until suddenly her mask shatters. Taking advantage of her confusion, Wonderweiss punches her in the face, injuring her severely and rendering her unconscious. Before he can hit her again, his fist is blocked by Kensei Muguruma, who states that he is not mature enough to show restraint when it comes to kids. Kensei throws Wonderweiss, sending him flying into the buildings below. He goes to lay Mashiro down in a safe place and proceeds to talk to her for being so reckless. Wonderweiss recovers and moves to attack Kensei who then releases his Bankai, the two face off resulting in a huge explosion.
Wonderweiss later appears behind Captain-Commander Genryūsai Shigekuni Yamamoto in his Resurrección state, while he was engaged in combat with Aizen. Yamamoto senses his presence and moves to attack, but to his surprise Wonderweiss catches the blade with his bare hand and throws the Captain-Commander into the cityscape below. Yamamoto quickly recovers and begins to wonder why the flames of Ryūjin Jakka have been extinguished. Aizen then explains that he knew that he could never face Yamamoto in a one on one battle as his strength is far greater than his own. He then explains that he specifically created Wonderweiss to be the only modified Arrancar in existence. He was created for the specific purpose of nullifying the abilities of Yamamoto's Zanpakutō.
Despite the loss of his Zanpakutō, Yamamoto is easily able to compensate by switching to hand-to-hand combat. Yamamoto punches Wonderweiss, creating a hole in his abdomen and sending him flying into a building. When the Captain-Commander attacks Aizen, Wonderweiss stops the attack. While his abdomen regenerates, he attacks Yamamoto with multiple arms that emerge from his shoulders. However, Yamamoto survives the attack with little injury and rips his arms off. The captain says that he is thankful that Wonderweiss is no longer in his child form, and strikes him with the hand-to-hand technique, "Sōkotsu". The blow utterly destroys Wonderweiss as the Arrancar screams and then shatters into pieces, falling to the ground below. His body later explodes releasing the flames he had absorbed from Yamamoto's previous attack.
Wonderweiss is an enigma of sorts; the boy doesn't much speak, and what little he does is horribly broken and makes little sense. He is unable to speak in anything approaching coherent sentences, and his behavior is just as strange. Obviously mentally challenged in some ways, the boy is supremely child-like. He avoids people in general unless he's in a mood to play, and even then he p;refers to chase dragonflies or play with animals instead of people. This could be as much for the fact that humans in general cannot see him as much as anything going on in his mind. The boy is generally kind enough, although he has shown an almost sadistic streak, and while defending himself he fights like a wild animal. His history is non-existent, as the few that have ever tried to help him have left him to rot after the frustration of attempting to communicate with the boy. His inability to talk and wild nature mean that he is routinely ignored as just another street urchin without a home, family, or worth; even if he is always immaculately dressed and supremely clean. The boy seems incapable of becoming dirty, although that might be because he likes to hang out near water where he can play and splash around. The boy seems to be happy enough in his solitude, although he isn't above following home the few children that can see him, and have almost befriended him. Most of the time, the parents of the children treat him as just another imaginary friend; although he rarely stays very long. His strange habits and almost feral at times behavior means he scares off the children, or causes them harm, and he will run away from them as if in fear of something; if not himself, then some perceived consequences. How the arrancar child came to be in the physical/living world is unknown; it is most likely that he wandered through a Garganta that was opened for a mission by another arrancar or some other hollows, and just never returned to Hueco Mundo. How long he can remain in this world before his peers stumble across him and take him home is a mystery; however his hidden power means that one day it will happen. One day he will release to much, and they will hone in on him like a moth to a flame. What happens then is up to fate.
Last edited by Wonderweiss on Thu May 08, 2014 9:46 pm; edited 1 time in total | |
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Amaranth Boss
Posts : 760 Credits : 71090 Location : Sunset Island
| Subject: Re: Wonderweiss Margera Thu May 08, 2014 9:14 pm | |
| Perfect application; have to pick a city though. You can only end up a wanderer after role-playing out the breaking away of a city. | |
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Sicarius Citizen
Posts : 161 Credits : 53075
| Subject: Re: Wonderweiss Margera Thu May 08, 2014 9:47 pm | |
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