Name: Nanoids
Type: Accessory
Rank: MP / PC
Description: Microscopic A.I. constructs of Matt's own making.
Abilities: Matt's bloodstream is primed with "Nanoids," which enhance his physical performance among other things. Simply having nanobots in his bloodstream makes Matt superhuman since it's beyond normal or peak human capacity. Individually, the Nanoids raise their host's strength and speed +5.
- Nanoid Applications:
Enhanced Condition
Enhanced Regeneration
Name: Vigilante Exoskeleton
Type: Armor
Rank: MP / PC
Description: A set of black full body combat armor, ultra light weight, designed and only wearable by Matt Black.
Abilities: Aside allowing Matt a plethora of technological advantages, the suit, constructed from a unique bullet resistant metallic alloy and the same "Nanoids" that inhabit his bloodstream, can withstand untold amounts of damage, cannot be detected with any form of technology or radar, is highly resistant to the elements, and will constantly repair itself in the event that it is damaged or destroyed. The suit is built with a mechanism that allows Matt to put on and take off the suit almost instantly.
- Exoskeleton:
Helmet: Protects the user from Psychic and body invasions. Attempts are reflected back upon the invader in the form of a massive migraine and nosebleeds. A special defense mechanism that constantly regenerates a new helmet is designed to protect the user's identity, should they risk being de-masked.
Body (Torso & Legs): Constructed with an experimental engine that runs on kinetic energy, always being recharged simply by movement, meaning little to no repair or maintenance will be required. This energy can also be gathered and used in the form of a shockwave defensive measure (Per post, with more devastating effects with more gathered.) The body portion further augments the user's strength (+1) and stamina. The user is able to lift upwards of several dozen tons with ease.
Gloves: Each of the gloves can also be used to released gathered kinetic energy. A special adhesive can be applied and removed at will for various amounts of reasons, and small pieces of metal composed of the metallic alloy in the suit's construction are situated over each knuckle. The left glove contains a wrist mounted holographic computer for hacking and information purposes.
Boots: Engineered for speed. (+1) The boots are equipped with small jets, and constructed with powerful magnets that can be activated at the user's whim.
Name: Vigilante Exoskeleton Mk II
Appearance:
Type: Armor/Accessory
Rank: MP / PC
Description: An advanced set of black full body combat armor, ultra light weight, designed and only wearable by Matt Black.
Abilities: This is an advanced version of the combat armor designed by Black Sr. and built by Matt Black. It boosts the abilities of the Mk I suit two fold, and is able to withstand twice as much damage.
- Exoskeleton:
Helmet: Protects the user from Psychic and body invasions. Attempts are reflected back upon the invader in the form of a massive migraine and nosebleeds. A special defense mechanism that constantly regenerates a new helmet is designed to protect the user's identity, should they risk being de-masked.
Body (Torso & Legs): Constructed with an experimental engine that runs on kinetic energy, always being recharged simply by movement, meaning little to no repair or maintenance will be required. This energy can also be gathered and used in the form of a shockwave defensive measure (Per post, with more devastating effects with more gathered.) The body portion further augments the user's strength (+5) and stamina. The user is able to lift upwards of several dozen tons with ease.
Gloves: Each of the gloves can also be used to released gathered kinetic energy. A special adhesive can be applied and removed at will for various amounts of reasons, and small pieces of metal composed of the metallic alloy in the suit's construction are situated over each knuckle. The left glove contains a wrist mounted holographic computer for hacking and information purposes.
Adhesive Shooters: Wrist mounted devices used to spray his special Adhesive compound. It has an adjustable lens and pressure controls.
Boots: Engineered for speed. (+5) The boots are equipped with small jets, and constructed with powerful magnets that can be activated at the user's whim.
Name: Vigilante Cape
Type: Armor/Accessory
Rank: MP / PC
Description: Matt possesses a black animated cape that he can manipulate in a variety of ways. Nearly indestructible, the cape is composed of a very elastic silk material woven thousands of times with kevlar. It is highly resistant to the elements, and cannot be set on fire.
Abilities:- Cape Abilities:
Can use the cape to glide
Can sharpen the cape's corners to make Blades
Can use the cape to stun others
Can stretch the cape and use it to constrict or suffocate others
Can use as a distraction tool
Can reflect projectiles
Name: "Peacemaker"
Type: Weapon
Rank: RP
Description: A retractable staff, constructed of the same material used in his Exoskeleton.
Abilities: The material used in the construction of the staff has been compressed dozens of times, rendering it unbreakable and designed for maximum damage. It is compatible with the Physiology Recognition Upgrade. The staff can expand to a total length of 30 feet. The device used to expand and retract the staff allows the weapon to detach into two halfs for two handed usage.
Name: Adhesive Compound
Type: Weapon
Rank: MP
Description: A sticky substance that can be used in a variety of ways.
Abilities: The Adhesive, originally intended for medical purposes, was instead re-designed to be used as a weapon to be used with the Mk II Exoskeleton. The web-like compound instantly bonds to whatever it touches and cannot be removed through normal means. Attempting to remove the compound by force only makes the Adhesive more sticky. It cannot be burned even with the hottest of temperatures, or frozen with the coldest. Matt has installed failsafes so that he doesn't become entangled within the compound himself; the Adhesive slides off of the armor with little to no resistance. The Adhesive can be used in a variety of different ways, left mostly to the imagination of the user. It dissolves completely with no trace in water that is exactly room temperature. Cold or hot water have absolutely no effect on the Adhesive.
Name: Stealth Tactics Interface Upgrade
Type: Upgrade
Rank: MP / PC
Description: An upgrade for the Vigilante Exoskeleton created and studied extensively by Matt Black.
Abilities: The user possesses incredibly extensive knowledge and skill in many types and ways of stealth tactics, enabling them to easily slip in and out of areas undetected. Their abilities in all manners of stealth are so refined they appear as mere illusions to those who have been lucky to spot the user. The users of this ability can move throughout even the most guarded of areas and act in true discretion.
- Stealth Applications:
Camouflage
Enhanced Assassination
Enhanced Thievery
Hunting Intuition
Invisibility
Predator Instinct
Prey Instinct
Shadow Camouflage
Tracking Evasion
Name: Physiology Recognition Upgrade
Type: Accessory
Rank: MP / PC
Description: An upgrade for the Vigilante Exoskeleton created and studied extensively by Matt Black.
Abilities:It is a suit function that, when hitting, being hit, or remaining within close proximity of the desired subject, causes the scanners and computers within the suit to analyze and recognize the physiology of his current opponent. The process can take up to 3 minutes (3 whole posts.) Once the scan is complete, the suit adjusts to allow it's user to accomplish tasks that are ordinarily impossible.
Thanks to a magical tweak the upgrade also has another main ability: for anyone physically hit, it stops enhanced regeneration or healing abilities; leaving the victim to be stuck with the normal healing/regeneration abilities of a human (for the rest of the thread. A thread must be done afterwards of the healing happening, otherwise it is voided).
- Examples:
Cause physical damage to those ordinarily immune, or nearly immune to it
Easily penetrate the defenses of external armors and shielding
Become able to land hits on Spirits, Ghosts, and intangible beings
Scanning someone already susceptible to damage by physical attacks causes double damage
Scanned Physiologies can be stored in memory banks for later fights
Name: Speed/Strength Degrade
Type: Accessory
Rank: MP / PC
Description: An upgrade for the Vigilante Exoskeleton created and studied extensively by Matt Black.
Abilities: This device releases a harmless, nearly invisible pulse almost instantly. It is the most effective at close range. The upgrade scans and reduces the strength and speed of only the targeted individual +1, and can be charged (per post) to reduce larger doses.
Name: Energy Shield
Type: Upgrade
Rank: MP / PC
Description: An upgrade for the Vigilante Exoskeleton created and studied extensively by Matt Black.
Abilities: The armor system makes use of energy shielding to protect users from harm. Energy shields consist of a constant field of energized particles that wraps around a surface, which deflects objects that attempt to impact the surface. When active, it protects the user from five +1 attacks, be it physical or magical. After the 5th attack, the shielding needs time to recharge (5 posts) before it can become active again, leaving the user vulnerable.
Name: Drop Shield
Type: Upgrade
Rank: MP / PC
Description: An upgrade for the Vigilante Exoskeleton created and studied extensively by Matt Black
Abilities: A defensive device he constructed primarily for allies. A person must first be scanned in order for the shield to work on them, otherwise it will malfunction. When activated, the Drop Shield generates a blue-tinted spherical protective energy shield, and also provides a regenerative effect to those within it. The Drop Shield will expire if it takes too much damage (3 +1 attacks.) The shield is enabled by a small device attached to the user's back. Once activated, the shield stays in place and seems to operate without a visible emitter of any kind. The Drop Shield resembles a geodesic dome, made of tessellating hexagons.
Name: Armor Lock
Type: Accessory
Rank: MP / PC
Description: An upgrade for the Vigilante Exoskeleton created and studied extensively by Matt Black.
Abilities: A form of energy shielding technology, Armor Lock envelops its operator into a powerful energy shield, rendering them virtually impervious to all damage for a short period of time (up to 3 posts, with the same number of posts to recharge) As its biggest drawback, the device also generates a local gravitic effect that immobilizes the operator, making him unable to move or attack. After a five-second period of continuous use, the device deactivates and releases an electromagnetic pulse. When Armor Lock is activated, an electromagnetic pulse is generated, which is emitted when the user deactivates Armor Lock. The longer Armor Lock is activated, the stronger the electromagnetic pulse emitted will be. Armor Lock can be charged up to three stages, with each stage inflicting a stronger EMP.
Stage 1 effects: A stun effect. Tingling, some numbness, blurred vision (10 meter radius)
Stage 2 effects: Burning effects. Along with being stunned, victims will feel as though set on fire. Vision will be rendered the same as snow on a television blank channel, and they will find it hard to keep their equilibrium. (20 Meter radius)
Stage 3 effects: Paralyzation. Extreme pain, with the constant feeling that one has been struck by lightning. (30 Meter radius)
To prevent an Armor Lock user from simply being slaughtered as soon as they exit Armor Lock before they had a chance to defend themselves, there is a quarter-second interval after Armor Lock is released in which the user remains invulnerable - enough time for them to exit Armor Lock and take a single step in whatever direction they want to go before becoming vulnerable again.
Name: "Super Mode"
Power Rank: Mp
Description: An upgrade for the Vigilante exoskeleton, it maximizes the suit's systems to their fullest output to raise the user's abilities dramatically. While active, Vigilante's strength and speed rise +10, and in combination with the Nanoids in Vigilante's bloodstream and the suit's kinetic energy systems, he is able to keep "Super Mode" active for as long as he chooses. This upgrade is a "double edged sword," which means that when it is deactivated, Vigilante is exhausted for the same number of posts that "Super Mode" was active, (meaning he cannot make any actions) and if used for more than 10 posts, he will began to suffer muscle tears and bone fractures. The longer this upgrade is used after the 10 post maximum, the more severe the damage Vigilante will suffer.
Name: Company Pendant
Type: Jewelry
Rank: PC
Description: A seemingly ordinary pendant that fits the breast or the collar of a shirt, gold, in the shape of the letter C.
Abilities: The company pendant allows it's wearer to bypass the laws of the "Dead Zone" phenomena. Pendant does not protect against attempting to teleport into or out of Darkman Tower.
Name: Company Android Cell Phone
Type: Item
Rank: /
Description: A black Android cellphone with a gold letter C on the back. Comes with an ear piece and dual cameras.
Abilities: The Company Cell Phone allows it's user to contact any Company member who has the same phone instantly, alongside allowing them to make normal calls. The phone operates on a private Company channel that cannot be hacked or tapped.
Name: Zeus "SOL" Cannon & Space Station
Power Rank: MP/PC
Description: The Zeus "SOL" Cannon is a mini space station built by Matt Black and Leonard "Stretch" Anderson. It is equipped with two heliotron devices; 6 million ampere class helical type nuclear fusion furnace as a power source. The heliotrons can generate a 120 gigajoule magnetic field inside the Zeus Cannon’s barrel (acceleration chamber). The cannon is compatible with Matt's Computers and Physiology Recognition Software. The entire station is shielded by a field that can withstand 5 +5 attacks. Afterwards the shield needs 5 posts to recharge.
- Station Details:
Control Habitat
A spherical control hub where all of the station’s functions and operations are controlled. The habitat is located within a magnetic field gauge. As such it has no contact points with the station frame, thus it is protected from the nuclear energy emission and shock.
Manual Control Room
Titled the “Sarpedion” chamber, the cannon’s manual functions can be accessed here. (Sarpedion is the name of one of Zeus’ sons in Greek mythology, he was killed in the battle of Troy)
Shuttle Docking
Located just below the habitat, specific shuttles that are shielded from the station’s radiation can dock and board the station from these points.
Zeus Cannon
Making up the majority percentage of the station, the cannon can fire an inaccurate Quick Shot, (which can destroy anything within the radius of 1 mile.) or be charged, which takes longer since the computers must lock on to the intended target, to unleash a devastating blast. A full powered blast will obliterate a large city. (5 post charge) The blast creates both a change in air pressure that would collapse buildings and a sudden violent wind that could reach hundreds of miles per hour and would kill people and throw objects through the air with a tornado-like effect. The pressure created from the event would also be fatal to humans within the effected area around the detonation. The heat at ground zero would exceed millions of degrees and would completely incinerate everything in its wake. Quick shots cause the same damage but to a lesser extent.